How Much I Made From My First Games — An Honest Breakdown (Spoiler: $0.02–$0.10)
When I started making games, I had a pretty simple expectation:
make a game → publish it → earn at least something
I wasn’t expecting to get rich overnight. But I did think that if I kept making games, the results would eventually improve.
That didn’t happen.
💸 The Reality: $0.02 to $0.10 Per Game
My first few games earned roughly:
- $0.02
- $0.05
- at best around $0.10
And this pattern repeated itself again and again.
There’s also an ironic detail: the payout threshold is around $100.
So in practice:
all of that “revenue” is money I will never actually receive
📉 Downloads: Almost Nobody Played Them
Each game got fewer than 10 downloads.
And honestly, this mattered more than the money.
Because the real issue wasn’t monetization — it was this:
almost no one ever saw or played the games
🔁 The Biggest Mistake: I Kept Doing the Same Thing
What’s interesting is that even after seeing these results, I:
- didn’t change my approach
- didn’t analyze anything
- didn’t try marketing
I just kept repeating the same cycle:
make a game → publish → earn a few cents → repeat
And I did this multiple times.
🤦 Why I Didn’t Question It
Looking back, it seems obvious. But at the time, my thinking was something like:
- “the next game will do better”
- “I just need to make more games”
- “it’ll work eventually”
👉 Spoiler: it doesn’t work like that.
🚫 The Myth I Believed
“If you keep making games, eventually you’ll start making money.”
In reality, you can:
- release 5 games
- 10 games
- even 20 games
And still earn:
basically the price of a cup of coffee (or less)
🤔 What Was Actually Going On
If I break it down honestly:
1. I ignored marketing
Completely.
No promotion, no audience, no effort to get players.
2. I had zero visibility
The games were simply invisible among thousands of others.
3. I didn’t analyze results
I wasn’t asking:
- Why are there no downloads?
- Where would players even come from?
- What should I improve?
4. I focused only on development
As if:
“a good game will sell itself”
🧠 The Turning Point
At some point, it became clear:
the problem wasn’t any single game the problem was my approach
I could have made 10 more games — and earned the same $0.02–$0.10.
💡 The Main Lesson
Making a game is not the same as making money from a game
Development is only half the work.
The other half is:
- visibility
- marketing
- distribution
👍 Why This Was Still Valuable
Even with these results, I don’t see it as wasted time.
I:
- learned how to actually finish and publish games
- saw how the market really works
- understood what doesn’t work
And most importantly, I got rid of the illusion that “more games = more income”.
🚀 What I Would Do Differently Now
If I were starting over:
- I’d think about marketing before development
- I’d validate ideas earlier
- I’d build some kind of audience
- I’d focus less on quantity and more on learning
💬 Final Thoughts
My early experience looked like this:
- multiple games released
- $0.02–$0.10 earned per game
- almost zero downloads
And one key takeaway:
If nothing changes, nothing improves
If you’re in a similar situation right now — that’s normal.
Just don’t stay in that loop as long as I did.